Online manual

How a run works

Pick a pilot and a hull, then chart a hostile sector. Clear a room to reopen its stargates. Haul cargo between docks. Spend scrap when the run offers an upgrade. The hull you launch with is the one you keep until it breaks.

Controls

Keyboard and mouse. A gamepad uses the left stick to fly, the right stick to aim, and the triggers to fire.

ActionDefault
FlyW A S D, or the arrow keys
AimMouse
FireLeft mouse button
Secondary weaponRight mouse button
AfterburnerSpace
WarpQ
LoadoutTab
PauseEsc

Pilots

Hulls

Fight

Hostile quadrants seal the exits. Destroy the hostiles, then take a stargate. Some rooms name a custodian that has to fall before the dock or the gate will open.

Haul

The Galactic Exchange prices each good as surplus, fair, or in demand. Buy the surplus, carry it, and sell where a later station is short. Esc or Back leaves the exchange and returns you to the dock.

Build

Between fights the run can freeze combat and offer one upgrade: a weapon, an enhancement, or a stat. The price is scrap. Open the loadout with Tab to see what is mounted.

When it ends

A run ends when the hull does. Early Access opens on Steam on November 12, 2026.